 |
Code |
Effect |
 |
|
activate |
Activates the last door you clicked on in the console that is locked but needed to be opened from another place. (doors that unlock doesn't work on) |
|
|
addspecialpoints # |
add # special points |
|
|
advlevel |
Advance one level |
|
|
agerace # |
Ages the targetted character with 1, and de-ages them with -1 |
|
|
player.agerace # |
Ages yourself with 1, and de-ages you with -1 |
|
|
tmm 1 |
All mapmarkers |
|
|
SetPCCanUsePowerArmor 1 |
Allows player to wear Brotherhood of Steel armor without the training prerequisite. |
|
|
tsb [number] |
Allows you to add blood to your screen. Higher numbers make more blood spots. 0 = none. |
|
|
fov [1-180] |
Allows you to change your field of view (by angle) |
|
|
player.placeatme |
Allows you to spawn any NPC next to you. |
|
|
set timescale to # |
Alters the speed in which the in-game time passes. |
|
|
Kill |
Automatically kill the target you selected in Console Mode |
|
|
player.modScale <1 or -1> |
Become a giant! 1 = giant ; -1 =normal |
|
|
coc [Cell ID] |
Center on cell. Teleports you to the cell you specify. |
|
|
ShowNameMenu |
Change your name for free, no court fees! |
|
|
setgs fJumpHeightMin # |
Changes how high your player will jump. Replace the # with the desired height. (default = 64) |
|
|
player.setlevel # |
changes leve to #, doesn't affect anything else. |
|
|
setgs fMoveRunMult # |
Changes run speed. Replace the # with the desired speed. (default = 4) |
|
|
setscale # |
Changes size of any targeted object/NPC. Replace # with a number between -10 and 10. Default size is 1. |
|
|
modpca (s.p.e.c.i.a.l) # |
changes the chosen stat by adding the given number. e.g. lmodpca luck 3 would take your 5 luck to 8. |
|
|
cam |
Closes all open menus |
|
|
GetQuestComplete/GetQC |
Complete all quest items |
|
|
GetQuestCompleted |
complete current quest |
|
|
CompleteAllObjectives / CompleteQuest |
Complete quest objectives |
|
|
player.ForceAV <amount> |
Directly set your skill values. |
|
|
disableallmines |
Disables all mines allowing you to pick them up, without them blowing up. |
|
|
tcai |
Disables enemy AI, enemies stand still and do not fire back. |
|
|
DisableAllMines |
Disables mines |
|
|
getXPfornextlevel |
displays xp needed for next level |
|
|
setessential 6a772 1 |
Dogmeat is marked Essential (Unkillable) |
|
|
SetPCYoung |
Everyone wants to be a kid again! |
|
|
GetAVInfo [Actor Value] |
Gets info on the selected targers value (such as getavinfo luck) |
|
|
Setownership |
Gives player ownership of selected item |
|
|
SexChange |
Go ahead, be a transvestite, i won't ask any questions |
|
|
tgm |
God Mode |
|
|
player.PlaceAtMe <objectID> |
I'm working on finding and making an ObjectID list, but for now, just use the ones we know: 000000A(Pins) & 000000F(money) |
|
|
EquipItem <item_id> |
if the item_id exists in the selected target's inventory, it will be equipped |
|
|
UnEquipItem <item_id> |
if the item_id exists in the selected target's inventory, it will be unequipped |
|
|
CloseAllMenus |
Just in case... |
|
|
Killall |
Kills everyone in the area, if you are outside it kills everything outside. |
|
|
load [name] |
Loads a saved game. |
|
|
Player.MatchFaceGeometry # |
Matches the geometry of another NPCs face |
|
|
player.modav skill # |
Modifies player's desired skill. (player.modav luck 10) |
|
|
EnablePlayerControls |
Move around during "locked" cinematics |
|
|
movetoqt |
Moves the player to the current quest marker |
|
|
player.moveto # |
Moves you to the specified NPC. |
|
|
tcl |
No clipping mode |
|
|
showracemenu |
open the character creation screen |
|
|
save fred 1 |
Opens a text file with all objects (items, npcs, props) and their corresponding ID Form codes (unique for every savegame) |
|
|
player.modav actionpoints # |
Permanently modifies players max action points. |
|
|
player.modav health # |
Permanently modifies players max hp |
|
|
player.modav carryweight # |
Permanently modifies players max weight. |
|
|
pcb |
Purge cell buffer, which frees up memory if you have lots of cells loaded, increasing performance. |
|
|
QQQ |
Quits the game fast with no promps |
|
|
Removeallitems |
Remove all the Weapons and Cloths from Selected NPC (inc kids!) |
|
|
player.removeitem <ObjectID> "XXX" |
Removes "XXX" number of items from your inventory of <ObjectID> type. Useful for removing quest flagged items |
|
|
player.additem 0000000F "XXX" |
Replace "XXX" with the amount of caps(money) you want. |
|
|
rewardxp xxx |
Replace xxx with the number of experience points to receive |
|
|
ResetQuest |
Resets a quest... assuming you would want to do such a thing? |
|
|
resurrect |
revives dead target |
|
|
rewardKarma # |
reward # karma points to player |
|
|
exit vats |
roll credits/end gameplay |
|
|
save [name] |
Saves your game with a custom save name. |
|
|
Resethealth |
Select player, or NPC and acts as a full heal |
|
|
PRID [name] |
Selects an object. Useful for selecting yourself in first person view (use 'PRID player"). |
|
|
SetPos X |
set selected targets x coordinate (you can also use Y and Z with this function; click an object while in the console to select it) |
|
|
player.setav meleedamage ## |
Set the melee damage inflicted by your character. (Note, other variables will affect your final damage output.) (Insert desired damage in place of ##) |
|
|
setspecialpoints # |
set the number of special points to # |
|
|
player.setav critchance ## |
Set the percent chance to score a critical hit when inflicting damage. (Note, input desired percentage in place of ## [0-100]) |
|
|
player.setav fireresist ## |
Set the percentage of fire damage absorbed by your player. (Note, input desired percentage in place of ## [0-100]) |
|
|
player.setav damageresist ## |
Set the percentage of physical (Gunshot or melee) damage absorbed by your player. (Note, input desired percentage in place of ## [0-100]) |
|
|
player.setav poisonresist ## |
Set the percentage of poison damage absorbed by your player. (Note, input desired percentage in place of ## [0-100]) |
|
|
player.setav radresist ## |
Set the percentage of radiation absorbed by your player. (Note, input desired percentage in place of ## [0-100]) |
|
|
player.setav unarmeddamage ## |
Set the unarmed damage inflicted by your character. (Other variables will affect your final damage output.) (Insert desired damage in place of ##) |
|
|
SetBarterGold [amount] |
Sets how much an NPC has to trade with |
|
|
player.setav <SKILL> # |
Sets skill level to #. Max 100. this sets all skill bonuses but those from gear, tag skills, or attributes. |
|
|
setgs iMaxCharacterLevel ### |
Sets the maximum level that your character can reach through experience gain. Replace the ### with the desired maximum level. |
|
|
setactorfullname "Firstname Lastname" (Use the quotes if the name has spaces) |
Sets the name of the selected NPC. Use "player.setactorfull name" to change your character's name. Last name (and any further spaces) optional. |
|
|
SetEssential <ID> 1 |
Sets the NPC as essential. |
|
|
player.setav <S.P.E.C.I.A.L.> # |
Sets the typed attribute to the number provided. (1-10) |
|
|
showinventory |
shows all items and their id's, of the selected target, in the console (click an object while in the console to select it) |
|
|
TG |
Toggle on/off grass. |
|
|
TT |
Toggle on/off trees. |
|
|
TWF |
toggle wirefram mode on/off |
|
|
tai |
Toggles AI processing on/off. Freezes the AI |
|
|
tfc |
toggles free camera mode (useful for character screenshots) |
|
|
tcai |
Toggles ONLY combat AI on/off. AI will still be active, but enemies will not attack. |
|
|
tm |
turns off/on the HUD (useful for character screenshots) |
|
|
unlock |
Unlocks any selected physical lock (doors, chests, etc) and terminals. |
|
|
GetPos X |
view selected targets x coordinate (you can also use Y and Z with this function; click an object while in the console to select it) |
|
|
coc megatoncommonhouse |
Warp Back |
|
|
coc testqaitems |
Warp to Room with All Items |
|
|
MoveToQuestTarget/movetoqt <optional: questID> |
Warp to your quest' target location |
|
 |
|
|
 |