 |
Code |
Effect |
 |
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d1_under_04 |
Spawn the lab chapter near the end. |
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d1_trainstation_03 |
Spawns in the train station after the second load point. |
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d1_trainstation_05 |
Spawns in the train station after the third load point. |
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d1_canal_09 |
Spawns in you in the canals after the eighth load point. |
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d1_canals_03 |
Spawns in you in the canals after the second load point. |
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d1_canal_08 |
Spawns in you in the canals after the seventh load point. |
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d1_canals_07 |
Spawns in you in the canals after the sixth load point. |
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d1_canals_04 |
Spawns in you in the canals after the third load point. |
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d1_canals_13 |
Spawns in you in the canals close to the end. |
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d1_eli_01 |
Spawns you after the canal, outside of Eli's Lab. |
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d3_citadel_03 |
Spawns you after the second load point in the Citadel. |
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d1_breen_01 |
Spawns you at the beginning of Chapter 13. |
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d1_canals_02 |
Spawns you deeper in the canals. |
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d3_c17_12 |
Spawns you in City 17 after the eleventh load point. |
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d3_c17_06 |
Spawns you in City 17 after the fifth load point. |
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d3_c17_05 |
Spawns you in City 17 after the fourth load point. |
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d3_c17_10 |
Spawns you in City 17 after the ninth load point. |
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d3_c17_03 |
Spawns you in City 17 after the second load point. |
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d3_c17_08 |
Spawns you in City 17 after the seventh load point. |
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d3_c17_07 |
Spawns you in City 17 after the sixth load point. |
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d3_c17_11 |
Spawns you in City 17 after the tenth load point. |
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d3_c17_04 |
Spawns you in City 17 after the third load point. |
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d1_eli_02 |
Spawns you in Eli's Lab. |
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d1_under_01 |
Spawns you in lab |
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d2_prison_01 |
Spawns you in Nova Prospekt |
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d2_prison_06 |
Spawns you in Nova Prospekt after the fifth load point. |
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d2_prison_07 |
Spawns you in Nova Prospekt after the sixth load point. |
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d2_prison_04 |
Spawns you in Nova Prospekt after the third load point. |
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d1_town_04 |
Spawns you in Ravenholm after the third load point area. |
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d3_c17_01 |
Spawns you in the city 17 rebellion |
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d2_coast_06 |
Spawns you in the coast area after the fifth load point. |
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d2_coast_02 |
Spawns you in the coast area after the first load point. |
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d2_coast_05 |
Spawns you in the coast area after the fourth load point. |
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d2_coast_10 |
Spawns you in the coast area after the ninth load point. |
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d2_coast_08 |
Spawns you in the coast area near the end of it. |
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d1_under_02 |
Spawns you in the lab chapter after the second load point. |
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d1_under_03 |
Spawns you in the lab chapter after the third load point. |
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d3_citadel_01 |
Spawns you near the beginning of the Citadel. |
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d2_prison_08 |
Spawns you near the end of Nova Prospekt. |
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d1_canals_end |
Spawns you near the end of the canals. |
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d2_coast_01 |
Spawns you on the coast (Vehicle) |
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|
credits |
Starts you at the credits |
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d1_canals_12 |
Spawns in you in the canals after the eleventh load point. |
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d1_canals_06 |
Spawns in you in the canals after the fifth load point. |
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d1_canals_05 |
Spawns in you in the canals after the fourth load point. |
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d1_canal_10 |
Spawns in you in the canals after the ninth load point. |
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d1_canals_11 |
Spawns in you in the canals after the tenth load point. |
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d3_citadel_02 |
Spawns you after the first load point in the Citadel. |
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d3_citadel_04 |
Spawns you after the third load point in the Citadel. |
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d3_citadel_05 |
Spawns you at the end of the Citadel. |
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d3_c17_09 |
Spawns you in City 17 after the eighth load point. |
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d3_c17_02 |
Spawns you in City 17 after the first load point. |
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d2_prison_02 |
Spawns you in Nova Prospekt after the first load point. |
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d2_prison_03 |
Spawns you in Nova Prospekt after the second load point. |
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d2_prison_05 |
Spawns you in Nova Prospekt near the end of the level. |
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|
d1_town_01 |
Spawns you in Ravenholm |
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d1_town_02 |
Spawns you in Ravenholm after the first load point area. |
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d1_town_03 |
Spawns you in Ravenholm after the second load point area. |
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d1_canals_01 |
Spawns you in the canals. |
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d2_coast_09 |
Spawns you in the coast area after the eighth load point. |
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d2_coast_03 |
Spawns you in the coast area after the second load point. |
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d2_coast_07 |
Spawns you in the coast area after the sixth load point. |
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d2_coast_11 |
Spawns you in the coast area after the tenth load point. |
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d2_coast_04 |
Spawns you in the coast area after the third load point. |
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d1_trainstation_01 |
Spawns you in train station |
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d1_trainstation_02 |
Spawns you in train station after the first load point. |
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d3_c17_13 |
Spawns you near the end of City 17. |
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d1_town_05 |
Spawns you near the end of Ravenholm. |
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d2_coast_12 |
Spawns you near the end of the coast area. |
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d1_trainstation_06 |
Spawns you near the end of the train station. |
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intro |
Starts you at the games Intro. |
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 |
 |
Code |
Effect |
 |
|
sk_plr_dmg_alyxgun # |
# is new damage for Alyx Gun (default 150) |
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sk_plr_dmg_357 # |
# is new damage value for .357 Magnum |
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sk_plr_dmg_crowbar # |
# is new damage value for crowbar |
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sk_plr_dmg_grenade # |
# is new damage value for grenades |
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sk_plr_dmg_pistol # |
# is new damage value for pistol |
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sk_plr_dmg_ar2 # |
# is new damage value for Pulse Rifle |
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sk_plr_dmg_rpg_round # |
# is new damage value for RPG rockets |
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sk_plr_dmg_buckshot # |
# is new damage value for shotgun |
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sk_plr_dmg_smg1 # |
# is new damage value for submachine gun |
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sk_max_357 # |
# is new max ammo for .357 Magnum |
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sk_max_alyxgun # |
# is new max ammo for Alyx Gun (default 0) |
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|
sk_max_crossbow # |
# is new max ammo for crossbow |
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|
sk_max_grenade # |
# is new max ammo for hand grenades |
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|
sk_max_ar2 # |
# is new max ammo for Pulse Rifle |
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|
sk_max_ar2_altfire # |
# is new max ammo for Pulse Rifle energy orbs |
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|
sk_max_rpg_round # |
# is new max ammo for RPG |
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|
sk_max_buckshot # |
# is new max ammo for shotgun |
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|
sk_max_smg1_grenade # |
# is new max ammo for SMG grenades |
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sk_max_smg1 # |
# is new max ammo for submachine gun |
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|
weapon_357 |
.357 Magnum |
|
|
weapon_pistol |
9mm Pistol |
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|
net_graph 1 |
a more thorough fps display |
|
|
viewmodel_fov # |
Adjusts size of the weapon you're carrying (54 = default) |
|
|
impulse 101 |
All Weapons |
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|
mat_yuv 1 |
black-and-white mode |
|
|
skill # |
change skill level (# = 1, 2, or 3) |
|
|
air_density # |
Change the density of air. (Add number in place of #) |
|
|
physcannon_maxforce # |
Changes how hard you propel objects |
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|
npc_create_aimed |
Creates an NPC (Aiming away from player) |
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|
weapon_crowbar |
Crowbar |
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|
mat_yuv 0 |
Enables Color Mode |
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|
exec # |
Execute a script file (Input filename in place of #) |
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|
item_dynamic_resupply |
Fragmentation Grenade |
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|
item_healthkit |
Gives you the large health kit (25HP) |
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|
item_healthvial |
Gives you the small health vial (10HP) |
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|
God |
God Mode (Server side only) |
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|
give item_battery |
Increases suit charge by 15 points. |
|
|
Map # |
Load Map (Input title in place of #) |
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|
ch_createjeep |
Make a jeep |
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|
setpos |
Move player to specified origin |
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sk_npc_dmg_shotgun # |
NPC's do # damage with shotgun |
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sk_npc_dmg_ar2 # |
NPC's do # damage with the pulse rifle |
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sk_npc_dmg_smg1 # |
NPC's do # damage with the smg |
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weapon_ar2 |
Overwatch Standard Issue Pulse Rifle |
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|
weapon_bugbait |
Pherapods |
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sk_plr_dmg_buckshot # |
Raises damage done by each pellet. |
|
|
sk_max_buckshot # |
Raises your max number of shells to that number. |
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record demo_name |
Records a demo of all the user's actions within the game until the "stop" command is issued. |
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impulse 203 |
removes the item or NPC pointed at |
|
|
help $ |
replace $ with a command to get a brief description of it |
|
|
mat_depthbias_normal 1 |
See through walls |
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sv_gravity # |
Set Gravity (Add number in place of #) |
|
|
sv_stopspeed # |
Set Minimum Stopping Speed on ground (Add number in place of #) |
|
|
sv_waterdist # |
Set Vertical View when eyes are near water plane. |
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|
sv_friction # |
Set World Friction (Add number in place of #) |
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|
sv_bounce # |
Sets bounce multiplier for physically simulated object collisions |
|
|
sv_maxvelocity # |
Sets Maximum Velocity of any moving object (Add number in place of #) |
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|
hud_quickhelp/text? 1 |
Shows Crosshairs |
|
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cl_showfps 1 |
Shows FPS Rate |
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|
status |
shows some game info, incl. current map |
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impulse 83 |
Spawn an Air Boat |
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give item_box_srounds |
Spawns ammo for the 9mm pistol |
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give item_ar2_grenade |
Spawns grenades for the submachinegun, oddly enough... |
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give item_box_mrounds |
Spawns primary fire ammo for the submachinegun |
|
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give item_box_buckshot |
Spawns shells for the 12-gauge shotgun |
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|
weapon_smg1 |
Submachine Gun |
|
|
thirdperson |
Third Person View |
|
|
prop_debug |
Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
|
|
cl_drawhud 0 |
Toggle HUD display Off |
|
|
cl_enablehud 0 |
Toggle HUD display Off |
|
|
cl_drawhud 1 |
Toggle HUD display On |
|
|
cl_enablehud 1 |
Toggle HUD display On |
|
|
ai_disable |
toggles enemy AI off |
|
|
ai_enable |
toggles enemy AI on |
|
|
picker |
Toggles Picker mode on |
|
|
Kill |
You die. |
|
|
sk_plr_dmg_crossbow # |
# is new damage value for crossbow |
|
|
sk_plr_dmg_smg1_grenade # |
# is new damage value for SMG grenades |
|
|
sk_max_pistol # |
# is new max ammo for pistol |
|
|
weapon_shotgun |
12-Gauge Shotgun |
|
|
noclip |
Ability to walk through walls (Server Side Only) |
|
|
sv_cheats 1 |
Activates Cheats |
|
|
cl_showpos 1 |
brings up position display in top right of screen (0 removes it) |
|
|
getpos |
can be used to get current coords for use with setpos |
|
|
physcannon_maxmass # |
Changes how large pulled objects can be |
|
|
physcannon_pullforce # |
Changes how quickly objects are pulled |
|
|
physcannon_tracelength # |
Changes the length that objects can be pulled from |
|
|
physcannon_cone # |
Changes the radius of the cone used to pick up objects |
|
|
host_timescale # |
Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). |
|
|
shake |
Creates an earthquake. |
|
|
npc_create |
Creates an NPC |
|
|
weapon_crossbow |
Crossbow |
|
|
Hurtme # |
Damages player by whatever variable you input as # |
|
|
sv_cheats 0 |
Deactivates Cheats |
|
|
Developer 0 |
Developer Mode Off |
|
|
Developer 1 |
Developer Mode On |
|
|
mat_yuv 1 |
Disables Color Mode |
|
|
crosshair 0 |
Disables Crosshair |
|
|
maps |
Displays Map listing |
|
|
crosshair 1 |
Enables Crosshair |
|
|
+mlook |
Enables mouse look |
|
|
cl_ragdoll_collide 1 |
Enables ragdolls that don't clip through each other, but stack realistically on one another. |
|
|
firstperson |
First Person View |
|
|
weapon_frag |
Fragmentation Grenade |
|
|
give # |
Give weapon (Input weapon name in place of #) |
|
|
sv_infinite_aux_power 1 |
gives infinite power for sprinting, etc. |
|
|
r_screenoverlay effects/combine_binocoverlay.vmt |
Gives you combine vision during gameplay. |
|
|
give weapon_annabelle |
gives you Father Gregori's modified shotgun |
|
|
give weapon_alyxgun |
Gives you the 'Alyx Gun' |
|
|
r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt |
Gives you weird vision during gameplay. |
|
|
impulse 76 |
Grunt-O-Matic |
|
|
buddha |
Health never goes below 1 |
|
|
sk_plr_num_shotgun_pellets # |
Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
|
|
notarget |
Invisible to NPC's |
|
|
mat_numtextureunits # |
Limit the number of texture units. (Add number in place of #) (0=Default) |
|
|
ch_createairboat |
Makes an airboat |
|
|
play demo_name |
Plays demo.(change demo_name to the demo you want to be played) |
|
|
give weapon_shotgun |
Recieve a Shotgun |
|
|
mat_fullbright 1 |
removes all shadows |
|
|
mat_fullbright 0 |
Restores all shadows |
|
|
weapon_rpg |
Rocket-Propelled Grenade Launcher |
|
|
dsp_explosion_effect_duration # |
Set length of confusion/ear-ringing effect(Add number in place of #) |
|
|
Developer 2 |
Sets developer mode to verbose |
|
|
setang |
Snap players eyes to a specified pitch yaw |
|
|
impulse 82 |
Spawn a Jeep |
|
|
give item_ammo_357 |
Spawns ammo for the .357 magnum |
|
|
give item_ammo_crossbow |
Spawns ammo for the crossbow |
|
|
give item_ammo_ar2_altfire |
Spawns energy grenade for the Overwatch Pulse Rifle |
|
|
give item_ml_grenade |
Spawns grenades for the RPG |
|
|
give item_rpg_round |
Spawns grenades for the RPG |
|
|
give item_ammo_ar2 |
Spawns primary fire ammo for the Overwatch Pulse Rifle |
|
|
stop |
Stops recording the current demo. |
|
|
cl_showfps 0 |
Stops showing FPS Rate |
|
|
sv_soundemitter_filecheck |
Toggle reporting missing .wav files for sounds |
|
|
sv_unlockedchapters # (Note: 15 is end credits) |
Unlock chapters 1 thru # |
|
|
weapon_physcannon |
Zero Point Energy Field Manipulator Gun |
|
 |
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|
 |