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Password |
Effect |
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letterBox # |
Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
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vignette # # # |
Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
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bloom rgb # |
Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
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social_debug |
You can tell what social reaction will happen before you do it |
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boolProp testingcheatsenabled false |
All other cheats do not work. |
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boolProp testingcheatsenabled true |
All other cheats work. |
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boolprop constrainFloorElevation false |
Allows you to change the elevation of floor panels. |
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boolprop locktiles False |
Allows you to place floor tiles outside lot |
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deleteAllCharacters |
At neighborhood view only, removes every Sim from the neighborhood. |
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oolprop displayLookAtBoxes True |
blocks appear on Sims faces and on parts where Sims look at |
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moveobjects_ on |
can move your sims or any other objects. |
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boolprop carsCompact False |
cars will have less detail in neighborhood |
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boolprop carsCompact True |
cars will have more detail in neighborhood |
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RoofSlopeAngle (15-75) |
Changes the slope angle of a roof |
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clear |
Clears all cheat codes on the screen, but codes are still in effect. |
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exit |
closes cheat window |
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vsync off |
decreases game performance but increases graphics |
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boolprop constrainFloorElevation true |
Disables the ability to change elevation of floor tiles. |
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expand |
expands or contracts cheat window |
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kaching |
Gives you 1,000 simleons.(dollars) |
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motherlode |
Gives you 50,000 simleons.(dollars) |
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boolprop ShowLotPackageFilename True |
In neighborhood, shows filename of house when lot is highlighted |
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boolprop ShowLotPackageFilename False |
In neighborhood, stops showing filenames of house when lot is highlighted |
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vsync on |
increases game performance but lowers graphics |
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autopatch on |
lets you know if theres a patch |
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boolprop allObjectLightsOn True |
light up objects continuously instead of only when used |
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help -all |
list cheats |
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boolprop lotTerrainLighting True |
lots will light up when highlighted in neighborhood |
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boolprop lotTerrainLighting False |
lots will not light up when highlighted in neighborhood |
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slowMotion # |
Make you set the game speed. (# = 0 to 8, 0 is normal) |
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boolprop locktiles True |
Makes it for you cannot place floor tiles outside lot |
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filmGrain # |
Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
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StretchSkeleton |
makes your sims larger or smaller |
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IntProp maxNumbOfVistingSims 8 |
may invite more sims to your parties. |
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TerrainType (desert/temperate) |
Only for use in neighborhood view, toggles between the two terrain types. |
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boolprop displayNeighborhoodRoadsWithModel False |
remove bridges from neighborhood. |
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boolprop lotTerrainPaints False |
remove floorpainting on lot |
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boolprop displayNeighborhoodProps False |
remove props like rocks and towers from neighborhood |
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boolprop objectShadows False |
remove removes shadows on objects outside house |
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boolprop displayNeighborhoodRoads False |
remove roads from neighborhood |
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boolProp guob False |
remove shadows on objects inside house |
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boolprop displayNeighborhoodWater False |
remove water from neighborhood |
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boolprop displayLotImposters False |
removes house graphics from neighborhood |
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boolprop displayNeighborhoodFlora False |
removes trees/plants from neighborhood |
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boolprop lotWater False |
removes water (ponds) from lots |
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boolProp displayPaths True |
see the path where the selected Sim walks to |
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boolprop lotInfoAdvancedMode True |
shows lot information |
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intprop censorgridsize 0 |
takes away the blurr.(censoring) |
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boolProp simShadows False |
Toggle shadows off for Sims |
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boolProp simShadows True |
Toggle shadows on for Sims |
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aging off |
turn off aging |
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aging on |
turn on aging |
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faceBlendLimits off |
turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
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boolProp enablePostProcessing false |
Turns Postprocessing off. |
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boolProp enablePostProcessing true |
Turns Postprocessing on. |
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boolprop allow45degreeangleofrotation true |
Use your , & . keys to rotate the objects. It allows you to put objects on angles |
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boolprop renderSelectedSimLevel True |
walls will no longer cut away from selected Sim |
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boolProp snapObjectsToGrid true |
You can place objects outside the grid. |
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