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Code |
Effect |
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motherlode |
$50,000 |
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IndividualRoofSlopeAngle [15/75] |
Activates a tool to change the roof slopes of individual roofs on a lot |
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boolprop ShowCatalogePFlags [true/false] |
Activates labels in the detail view of each Buy mode and Build mode objects to show which product they came from (EP or SP) |
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boolprop constrainFloorElevation false |
Allows you to change elevation of floor tiles. |
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clear |
Clears all cheat codes on the screen, but codes are still in effect. |
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exit |
closes cheat window |
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DeleteAllObjects [Doors/Windows/Stairs] |
Deletes all Doors, Windows or Stairs on lot |
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DeleteAllFences |
Deletes all fences on lot |
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DeleteAllHalfWalls |
Deletes all half walls on lot |
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DeleteAllWalls |
Deletes all walls on lot |
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boolprop constrainFloorElevation true |
Disables the ability to change elevation of floor tiles. |
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expand |
expands or contracts cheat window |
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kaching |
get 1000 cash |
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boolProp testingcheatsenabled true/false |
if set to true ALL other cheats work. |
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boolprop ShowLotPackageFilename (True/False) |
In neighborhood, shows filename of house when lot is highlighted |
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vsync (on/off) |
increases game performance but lowers graphics |
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help -all |
list cheats |
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boolprop ControlPets [on/off] |
Makes pets fully controlable, but you can't cancel actions from their queue |
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boolprop PetActionCancel [true/false] |
Makes the actions in a pet's queue accessible |
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StretchSkeleton |
makes your sims larger or smaller |
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moveobjects (on/off) |
moves objects and deletes you couldnt before |
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slowmotion |
Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
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boolprop lotTerrainLighting (True/False) |
Set to false and lots will not light up when highlighted in neighborhood |
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boolprop locktiles (True/False) |
Set to false to place floor tiles outside lot |
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boolprop displayNeighborhoodRoadsWithModel (True/False) |
Set to false to remove bridges from neighborhood. |
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boolprop lotTerrainPaints (True/False) |
Set to false to remove floorpainting on lot |
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boolprop displayNeighborhoodProps (True/False) |
Set to false to remove props like rocks and towers from neighborhood |
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boolprop objectShadows (True/False) |
Set to false to remove removes shadows on objects outside house |
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boolprop lotWater (True/False) |
Set to false to remove removes water (ponds) from lots |
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boolprop displayNeighborhoodRoads (True/False) |
Set to false to remove roads from neighborhood |
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boolProp guob (True/False) |
Set to false to remove shadows on objects inside house |
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boolprop displayNeighborhoodWater (True/False) |
Set to false to remove water from neighborhood |
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boolprop displayLotImposters (True/False) |
Set to false to removes house graphics from neighborhood |
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boolprop displayNeighborhoodFlora (True/False) |
Set to false to removes trees/plants from neighborhood |
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boolprop displayLookAtBoxes (True/False) |
Set to true and blocks appear on Sims faces and on parts where Sims look at |
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boolprop carsCompact (True/False) |
Set to true and cars will have more detail in neighborhood |
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boolprop renderSelectedSimLevel (True/False) |
Set to true and walls will no longer cut away from selected Sim |
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boolprop allObjectLightsOn (True/False) |
Set to true to light up objects continuously instead of only when used |
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boolProp displayPaths (True/False) |
Set to true to see the path where the selected Sim walks to |
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boolprop lotInfoAdvancedMode (True/False) |
Set to true to show lot information |
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boolProp simShadows (True/False) |
Toggle shadows on/off for Sims |
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aging off |
turn off aging |
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aging on |
turn on aging |
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boolprop DisablePuppyKittenAging [true/false] |
Turns off aging for kittens and puppies |
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faceBlendLimits (on/off) |
turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
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boolprop PetsFreeWill [true/false] |
Turns pet free will off |
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boolprop allow45degreeangleofrotation true |
Use your , & . keys to rotate the objects. It allows you to put objects on angles |
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intProp maxNumOfVisitingSims 8 |
You can invite more people to your parties. |
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boolProp snapObjectsToGrid true/false |
You can place objects outside the grid. |
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social_debug |
You can tell what social reaction will happen before you do it |
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