Misc. Codes
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Code |
Effect |
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boolprop displayNeighborhoodRoads (True/False) |
(True/False) Set to false to remove roads from neighborhood |
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letterBox # |
Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
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boolprop constrainFloorElevation false |
Allows you to change elevation of floor tiles. |
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vignette # # # |
Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
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RoofSlopeAngle (15-75) |
Changes the slope angle of a roof |
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clear |
Clears all cheat codes on the screen, but codes are still in effect. |
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exit |
Close console window |
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boolprop constrainFloorElevation true |
Disables the ability to change elevation of floor tiles. |
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help (cheat command) |
Display information about indicated cheat |
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expand |
Expand or contract console window |
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boolProp testingcheatsenabled true/false |
if set to true ALL other cheats work. |
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boolprop ShowLotPackageFilename (True/False) |
In neighborhood, shows filename of house when lot is highlighted |
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Vsync |
Increase game performance with some graphics glitches |
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autopatch (on/off) |
lets you know if theres a patch |
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help |
List most cheat codes |
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StretchSkeleton (number) |
Make Sims larger or smaller; 1.0 is normal |
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filmGrain # |
Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
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TerrainType (desert/temperate) |
Only for use in neighborhood view, toggles between the two terrain types. |
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aging (on or off) |
Prevent Sims from aging |
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deleteAllCharacters |
Remove all Sims; use in neighborhood view |
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boolprop lotTerrainLighting (True/False) |
Set to false and lots will not light up when highlighted in neighborhood |
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boolprop locktiles (True/False) |
Set to false to place floor tiles outside lot |
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boolprop displayNeighborhoodRoadsWithModel (True/False) |
Set to false to remove bridges from neighborhood. |
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boolprop lotTerrainPaints (True/False) |
Set to false to remove floorpainting on lot |
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boolprop displayNeighborhoodProps (True/False) |
Set to false to remove props like rocks and towers from neighborhood |
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boolprop lotWater (True/False) |
Set to false to remove removes water (ponds) from lots |
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boolProp guob (True/False) |
Set to false to remove shadows on objects inside house |
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boolprop displayNeighborhoodWater (True/False) |
Set to false to remove water from neighborhood |
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boolprop displayLotImposters (True/False) |
Set to false to removes house graphics from neighborhood |
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boolprop displayNeighborhoodFlora (True/False) |
Set to false to removes trees/plants from neighborhood |
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boolprop displayLookAtBoxes (True/False) |
Set to true and blocks appear on Sims faces and on parts where Sims look at |
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boolprop renderSelectedSimLevel (True/False) |
Set to true and walls will no longer cut away from selected Sim |
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boolprop allObjectLightsOn (True/False) |
Set to true to light up objects continuously instead of only when used |
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boolProp displayPaths (True/False) |
Set to true to see the path where the selected Sim walks to |
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boolprop lotInfoAdvancedMode (True/False) |
Set to true to show lot information |
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bloom rgb # |
Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
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slowMotion (0-8) |
Slow motion; 0 is normal, 8 is slowest |
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autoPatch (on or off) |
Toggle automatic game updates |
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boolProp simShadows (true or false) |
Toggle shadows for Sims |
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faceBlendLimits |
Turn off facial DNA blending in Create A Sim |
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boolProp enablePostProcessing false |
Turns Postprocessing off. |
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boolProp enablePostProcessing true |
Turns Postprocessing on. |
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intProp |
Use in neighborhood screen to invite guests with a party |
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intProp maxNumOfVisitingSims # |
You can invite more people to your parties. |
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boolProp snapObjectsToGrid true/false |
You can place objects outside the grid. |
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social_debug |
You can tell what social reaction will happen before you do it |
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